This is looking really good!! Have you been looking up aerial hoop dancers for reference?? There are certain places that you need to grip the hoop to get the right balance, but your lady is looking pretty accurate to me (my girlfriend does aerial hoop
hey, sorry for the kind of necro post,I was out of the loop for a bit, then came back and started pig_face. I took what the good people above said into account (thank you :) ) and have come out with this, I think i can push it a bit further here and there but wadayarecon? Rendered in marmoset... thanks for looking...back…
Hey everyone, I recently started a YouTube channel called **Nexus**, where I share educational tutorials focused on Blender — and soon, After Effects as well. Here’s one of my latest tutorials: ▶️ [Modeling & Shading a Realistic Coffee Kettle in Blender]( https://youtu.be/i5WZxlrTWo8) I'm trying to improve the overall…
Hello I'm a 2d concept artist looking for work or collaborations. I also have experience in UI design and Animation https://modularhorizon.artstation.com/
Hi guys (first time posting here :) ), I've been working on improving my sculpting of metal, wood and stone materials for the past 15~ days. I'm proud of the progress I've made but I know there are still plenty of mistakes, so I'm here looking for criquite/feedback/advice. PS: Ignore the "ornamental" parts in the middle of…
One thing I'd suggest is trying to distribute your polys a bit more evenly. It's especially noticeable in the legs and feet, a lot of dense areas and areas where the loops are spread apart. Jackablade had some good advice when they mentioned looking at other peoples models, observing what others have done can really give…
@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…
Hi everybody, I'm finally getting this shot to a decent spot. I tried to adopt a more reference based workflow for this one and made the mistake of following the reference too much so it took multiple iterations to give it a game feel. https://syncsketch.com/sketch/da190f4af54e/#664699/591235 It currently doesn't loop…