Scale on engine import oh god @kio I can imagine the pain. I wonder how the texel density work in that scenario. @OccultMonk woah no no mate 200 generic units (system units set to 1unit =1 meter) I do it for all my work, 200 units for me = 2m (200/100=2m) in Unity. Like I said I either scale it down before export or I…
I'm still toying/playing with vegetation myself but making something like in your link, it would definitely help to model a bunch of plants and trees beforehand, and using an "object paint" tool, you can quickly populate your scene with greenery. But the benefit to having this tool is that you can make modular adjustments…
Hello Dreamer, I am curious to see exactly what quality is expected of artists with just 2 days to model and texture a character model in this test. I cant imagine a piece of art worth mentioning coming from such a rush job. Is this using base meshes or prefab bits and they are asked to ghoul things together? As for…
good to see you posting here Nick :) Sorry i've been failing on getting back to you, but it looks like you've been iterating a lot (all of my feedback was generally a version behind where you were! haha). Its clear you have landed on something great! I like this version a lot more than the previous iterations! You should…
If you are going to do a big scene you have to have some way over layering details on. First you need to know if your engine supports Decals or Multiple UVs. If it doesn't support either you could try creating an extra set of polygons above the ground to add in those details but you could get flickering issues if you do…
It's because I'm used to populating FPS levels with thousands of modular assets and being expected to hit frame rate on a console. In that context small individual savings add up very quickly. I will grant the box is an unattainable goal in a lot of cases but it is the ideal bottom LOD. WRT pounding an object into a basic…
Hi there! New update, ending of week 2. I worked more on my blockout. I pretty much placed everything I wanted to place. I think the FOV is pretty close to the one in the concept. The FOV is 99 degrees so there are some stretching of the actual size on the sides of the screenshot. I didn't place the boats, but it won't be…
That looks cool =) . Really like the mood and vegetation adding silhouettes everywhere. Also good job on the overal use of modular stuff everywhere! some crits: -i think that tree is losing way to many leaves, it would be about 2 seconds to strip it naked at that rate! It adds way too much energy in what should be a moody…
I'm not sure I totally agree with everything said here, especially not about renting cops cause that sounds outrageous. Haha. The difference between code and graphics is that even if you have to change code you can usually keep a lot of the code you did and just change the parts that are wrong. For graphics it may be…
Hi guys, Sorry it's been a while, I've been really busy lately trying to organise workshops for Adobe Products as I'm an Adobe Rep for my uni. Last week I did actually finish a better grey box for the courtyard for which I am going to start in - as previously advised I am going to de-scope my project massively and try to…