Diffused the lighting some more. Added a third vertex blended material. Added single layer water material with foam. Moved bits around to fit together better in the scene.
How would I got about texturing low poly models like this?: Everything in one diffuse map, so no PBR workflow. Can someone give a list of topics/concepts/techniques I need to learn in order to create detailed textures like this for low poly characters? Also what software would make the most sense for this task. I already…