Hi Everyone I've been an animator in the industry for a while. I enjoy 3D modelling but have quite a few missing gaps. I'm going to model about 10 wooden buildings for a project I'm on. It would be pretty cool if I could get them up to current generation standards and maybe one day use one of them in a showreel. I've been…
Looking for a 3D modeller to make a detailed fictional aircraft for a game, based on some reference photos and descriptions. If interested please email me at birguslatro1178@gmail.com, or contact me on discord iamaids9291
I'll be honest. I don't have a whole lot to say on this because it looks good. The only thing that looks off to be is the amount of metal distortion on the sides. Not to say that it may not be accurate from whatever ref you used, but it seems pretty heavy to me. Like I said though, overall it looks good.
Hey there! My name is Jacob and I'm finishing up my second school year of Game Design and just want to start getting a more fleshed out portfolio with commission pieces. The type of work I am looking for is - 2D concept art - 3D modeling, Sculpting, re-topology, unwrapping or texturing - 3D rigging or animating. I am also…
hello everyone I'm looking for some feedback on two models I am currently a work in progress the first one is just a copy off digital tutors next gen characters, the second I had no video guidance. So any help would be much appreciated.
Checkpoint Studios is looking for a character artist to take on the task of creating characters for our upcoming game. We are a recently founded group creating a realistic style, tactical FPS. Requirements: * Good communication skills in English * Knowledge and experience with either Blender, 3Ds Max or Maya (must have…
It looks like your lighting is quite a bit different in the Toolbag screenshot, I would try using the same or a similar lighting setup in both, and then you might be able to nail down the differences. I would also suggest disabling post effects that you have on in Painter. Aside from changing the sRGB or mip…