Please don't debate about the capabilities of Blender in the mega thread, create a topic and if you think that Blender lacks some feature you can suggest them here: https://blender.community/c/rightclickselect/ But almost everything you mentioned already exist: - dyntopo is awesome, way better than dynamesh because it's…
There's no way to store components to be selected afterwards (Tags/Clusters) - vertex groups in editmode - object groups in object mode both using the CTRL+G shortucut. Quad view completely useless/broken -yes, but who use it? No auto wireframe for orthographic views -what is that? Too much switching modes due to this…
I will agree that the 3d cursor is pretty useless if you only know how to set it with LMB. It comes in super handy when you need to rotate or scale from a particular spot, though. Let's say that I want to put my rotation pivot at a particular vertex. In Maya you would press E to get the rotation tool, then hold D and V to…
I use it with the SHIFT+S, since I can select what I want and assign it, so using the RMB to position it in a non specific position seems useless (to me) having already a better way to do so. Am I missing something? I forgot that Blender is a Vertex-centric application, when you select something in vertex mode, it will be…
* "Any one-button solutions to snapping the pivot (in Blender I believe it's called Origin) of an object to the bottom of its Z height? I found a bunch of old scripts but they all seem to not work in 2.8." For these the thinking goes differently. In Blender everything that involves placing the origin (or even any scene…
I am going to make some generalizations here, so bear with. I'm sure there are counter examples, but I'm looking more at trends than specifics. I think that the point that is often missed is that philosophically, from a design standpoint, Blender is very different from Maya and Max (I assume, as I use Maya and have only a…
A lot of the times when we're talking Blender, things go a bit deeper than one might perceive initially. I guess it also comes down to a personal point of view, even more so because the situation is quite complex. Let's stick just with the hotkeys at the moment, and back track a bit in the timeline. You are aware that in…
Ok here we go. This is the first time ever I defend a 3D software. I totally understand your take on this because I was exactly like you; I didn't know the software and thought a lot of things had to change. But that's, I think, because I was still in my Maya/Max workflow and mindset. I'm not sure if you've ever seen this…