You can weld all those verts together with one hotkey press :# . But I assume you want a weld tool that would know what vert you wanted to weld each one to, and looking at the images, you want it to be a target weld and not an averaged weld between the 2 points. In which case, afaik no there is no such tool that would be…
Here's how I did it: (in blender though, should be similar to max) 1) Added a path and gave it that shape. Then I rotated it 45 degrees. I also set the thickness and roundness to whatever I liked. 2) Elevated the middle part. 3) Added an array modifier to get a long wire. 4) Added another array modifier to add more wires.…
I'm trying to tighten edges on the hole in thee cylinder (the most widespread problem as I understand), so I took a look at Polycount wiki for inspiration and came up with two solutions. The first one (which is closer to the outer rim) clearly sucks. The one which is closer to the center gets its job done but I'm sure…
Nothing to crazy here are the steps. 1) Build the large shape without the grooves. 2) Cut in a single cut of the size you want. Make sure that the face remains planner when you push the groove in. 3) Clean up the cut out geometry and add support loops for the sub-d 4) Duplicate over as many times as you need, combine,…
You needed more sides for that cylinder. basically here's what I did. 1. Created a cylinder and I knew there are 6 of those little (gap) details so the number of sides for the cylinder would have been 6x. but didn't know the "x" yet. 2. Created a hemisphere with 8 segments, placed it right on the end of the top edge of the…
Hello guys, Is there any way I can improve the edgeflow on this part? As you can see, I have some quads which look rather triangular (1 & 2). And besides that, I think I might get in trouble when I start adding loops for my highpoly. So before I continue this part, I want it to look perfect. Any suggestions for a better…
In general I think it's best to start with the most difficult or defining shape and block it out first, then fill everything else in, adding supporting edge loops is the final thing you do. I used edge constraint to move some of the vertexes so that the edges weren't so close together, but still on the same plane. Reduces…
I am trying to match shape II in the picture below. Shape I is my attempt. My method is to use a rectangle and make the lower face smaller. Then I put an edge loop between the top and bottom face, push it out aways, and bevel it. However, the bevel only goes between the top face and the mid point. I need an even…
Bear with me, i fucked up the shape (no ref used) But. 1. Create the main shapes that define your object 2. Create the part that will be subtracted or added to your primary shapes. For ex. The big cylinder in the middle is to cut a curve into the base big rectangular shape. However the spherical shape (the sphere that is…
Hey guys,ive got this very specific modelling issue. I guess most of you know Grant Warwick and his shaderball he did for the courses provided. Well ive tried remodelling it and cant get around one detail which is still bugging. Its on the picture in the red circle,its this corner of this edges,i wonder how to get smooth…