Hi everyone! Lately I've seen quite a lot of modular stuff being posted and it looks like it's been discussed quite a lot, but mainly FPS stuff. Almost nothing on side scrollers, though they are emerging more and more now. Me and a friend of mine are working on an indy 3d side-scroller and can't figure out how to do…
PBR Demon Dungeon – Friendly Game-Ready Asset
Pack! Here are some preview of modular assets in our
PBR Stylized Dungeon package – a game-ready assets package with Dungeon theme.
See more hires at: https://www.artstation.com/artwork/2xVbra PBR Demon Dungeon is our game-ready asset pack
with over 108 modular pieces of…
PBR Demon Dungeon – Friendly Game-Ready Asset
Pack! Here are some preview of modular assets in our
PBR Stylized Dungeon package – a game-ready assets package with Dungeon theme.
See more hires at: https://www.artstation.com/artwork/2xVbra PBR Demon Dungeon is our game-ready asset pack
with over 108 modular pieces of…
I think that a misconception has spread on the "modularity" of environments. All the speaking of grid and snapping has got people thinkg that every module should be a square or of similar shape to move on the XYZ axes and be done with it like it was some sort of board game. And even more people think that this has to be…
Building some modular wall sets tests. Should be able to use this for things different areas around the environment, including maybe some broken brick props. Still trying to build the general / more large pieces first. Really want to look into a WorldPosition shader that will add some sand build up or another technique to…
Dear Polycounts, We are a team of second year student Visual Arts, and we are currently visualizing a 4 person death match map based around the 2012 Total Recall movie (specifically the Colony). In order to achieve the highest quality result possible we are looking for C&C from the community/Industry. We are starting this…
First I would have started with modeling a simple blockout of your model and getting it in the engine. Then I would break up your house into modular parts and panels. and model the modular parts of your building that you will use in the end. Look heavily into modular workflows and how to do it. I believe tor frick has a…
Cyrael, circular biuldings can be made of modular pieces the same way as rectangular buildings. Like you said, it's an 8-sided repeating pattern. You can then dress it up with decals, vines, etc. to disguise the pattern. Kevin Johnstone had a post about how he made rounded modular bldg pieces, more in this section.…
This is scifi modularity taken to extremes, but it should give you some idea of what's possible. An exercise in modular textures - Scifi lab UDK For actual game use generally you wouldn't use so many UV sets, and such complex shaders. This was more of a conceptual and learning exercise. But then again it led to making an…
Hello everyone, So, I started a personal project, to create an environment totally game-ready in Unreal 4.I've been testing things out with my scene, and I'm trying to create the main building in a modular way but I've been finding issues with how could I approach the texturing and baking part of it. Here is a picture of…