Some exporters allow you to set a scale when exporting, but I'm not familiar with the one you're using. To expand on what Poopipe said, to reset scale/transforms after you scale it go to... Command Panel > Hierarchy tab > Pivot tab > Click Reset: Transform and scale buttons. This is different than the xform utility and the…
Yeah, I think they mentioned something like that in the Help. OK, yeah, here it is... [ QUOTE ] Tip: Use a biped that does not have a mesh attached to it with Physique. Import motion-capture data with the idea of then saving a BIP file that can be used for any character. If skeletal scale information is loaded from a…
Currently I'm using biped for all our characters we have some really complex hand movements and gestures and using Bipeds twist bones is incredibly easy to set up and use. You really don't need a tutorial but I believe max has biped twist bones well documented in the biped reference/help. Mirroring bones is tricky,…
No sense in dragging a biped along if you only need the arm. Biped hands are pretty ass anyway its basically just fancy looking bones with horrible curves to edit. You could do a much better rig with bones and actually include the metacarpal bones, which would give you much better flexibility of the palm, much more then…
Ive been given a biped rig to fix with a problem with the alignment of the IK pivots on its feet (see attached image). The pivots are offset from the foot itself, the toes pivot is in the correct place as is the ankle pivot. Ive tried saving a fig file and loading it onto a new biped but unfortunately the foot now moves…
This may be a stupid question but if the answer is no then I have a follow up. I'm making a chamber that has pipes coming out of it. If I UVW Unwrap both pipes and chamber seperately will they maintain their UVW unwrap co-ords if I use the attach feature? I will be attaching using geometry and bridging, not just leaving…
I stick to Quaternion also, its what Biped was originally built on and what it seems to function best with. I run into a lot of problem when its set to Euler. Things like tangents resetting to default when saving/loading animation, what good are bezier handles if they reset? I leave "separate tracks" at the default…
I've made a idle flying angel animation using xtra bones using 3ds max biped, attached to the spine using the xtra bones box with an arrow on it and by connecting them in skematic view. When I import the Animation into UDK the Wings attach themselves to the root of the biped. Please, how do I fix this?
I'm pretty green to the whole rigging thing, I've done it very seldomly. The big issue right now is the cables and how to rig them to follow the arm automatically. This may be something needed to be done manually? I'm not sure, rigging and skinning is still fairly new to modeler like me. In the end, this will be put into…
hello, i'm serious, there are mosquitos now adays, why for example they bite more when you are attacking a boss in a game console, is this because the body makes adrenaline which gravitates insects in someway we don't know about?