There's a typo in the word animation! Not the best first impression. The title card doesn't have to show for 10 seconds, if people want to read it they can pause. Start with your strongest work, that's probably not an idle. I'd say the skeleton reassembly at 0:38 or zombie walk at 0:56. The music you chose is quite slow…
I'm mostly animator, but do some asset creation for fun. Max->Substance Painter->Unity How should I approach baking normals for this thing? Current plan is blowing it up and bake normals in Max for instances for the repetitive bits, etc. reassemble the normal maps and game mesh afterwards for export. identical UV islands…
Hello to all, working on bunch of automotive parts, that can be used to assemble old car and reassemble to something different. The stock car done for now, consist from 31 unique parts with own textures. Pixel density was matches across all parts, but for render purpose some of the textures was doubled. Triangles: 115 000…
No it doesn't and that was a major source of frustration. In the end I gave up on the extremely complicated workflow it meant to import mip-maps and instead wrote my own tool to filter them inside Unity. The only way I found to do it was to use like 5 different programs to export the mip levels separately and then…
Hello :) I'm looking for a solution to capture complex mechanical parts from the real world to reassemble them digital. The options I'm aware of are photogrammetry and CAD-scanning. Are there more possibilitys and which one is the most practical method for visualisation? For the visualisation i prefer Maya. Are there…
Well I assume you know that the high poly will require edge control before you turbosmooth, since you have made high poly before. Then make a copy of the high poly, put it in a new layer, and explode it. Then make another copy of the exploded version of your high poly gun, (keep it in place, right under the original…
yeah tyler i am using fbx cause that seems the easiest way. i am doing it piece by piece and reassembling everything. Problem is i was having to rebuild my shaders and re do my lights. Not really a problem cause i have max 8 and 9 open at the same time to see where i have to put things just a little annoying. thanks guys…
I'm glad you solved the issue, and sorry for the whole new pc issue. I definitely would never send my data 200 miles away. I'm used to building my pcs from ancient 486 dx2 66 times, but still every time I need to take things apart and reassemble, a little shiver runs though the backbone at first startup after "surgery"...…
So I've got a bit of an update. i Brought it into UDK and reassembled the scene, plus begun the extension of other mountains in the distance and did some basic lighting setup. -Main Shot -Alternate Main shot Some Other shots: Looking out from the palace: a side note, the sky itself is still udks basic night sky with some…
Do you need all those faces? Do they actually add finer detail? This doesn't seem like a practical approach, nor necessary for a scan of tree bark. You could already start working with less details, thin out your point clouds, use medium detail mesh generation etc. You could also try to split your project into smaller…