Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
Hey! Even though you have a ton
of 3D modeling experience, it doesn't mean you can jump into Blender right off
the bat. Knowing topology and general 3D concepts is a huge plus, but the
interface here is completely different, the commands are different, and even
the names of familiar functions vary. Things like working…
Character artists with technical skills are generally more in demand than character artists without. But... more people want to be character artists that there are openings for character artists, so in general it's a saturated field. Especially in game development. If you're interested in the technical end of things, I…
got bored decided I should build an infinite runner decided that was boring decided I should build a 2d runner where the world is generated like minecraft (deterministic, generated in chunks etc.) and the player actually moves in space (forever) did that, pretty cool remembered I make 3d things because I hate dealing with…
Neox - if you want one to generate scripts etc. try cursor rather than the chatbots. the models are much more inclined to read the docs and reason from them rather than checking stackoverflow / reddit for a premade solution and making shit up if they can't find it I think the free tier is still pretty generous but even if…
Hi! I would be curious whether this vehicle design holds up with someone operating it. Personally wouldn't be keen on spending time translating an un-altered AI-generated design into 3d. Could be a real time sink with the unfounded decisions/ hallucinations and noise that you later have to make work. Or did you do edits? I…
We've just released a new normal and specular map generator for windows. Mr Normal creates maps from diffuse textures, functions and normal map painting to produce unique assets for your projects. As most of the artists on the forum will tell you normal maps can be created by hand in photoshop, or generated from a detailed…
EDIT : You can get ShapeShifter right here. Hey guys :) For the past months I've been working around 30 minutes to two hours on a project that involves automatic generation of game assets.This thread will be used to have some feedbacks and update the project at the same time :) Keep in mind that i rarely work on this…
Welcome to the third part of this Procedural Generation (aka ProcGen) classification series called “Many faces of Procedural Generation”. To see the previous part click here. In this post we’ll talk about a classification system on the possible deterministic aspects of ProcGen, which makes sense especially for run-time…