Hi everyone, Maya/3d modeling beginner here with a project I'm working on to familiarize myself with the modeling toolkit as well as the rest of Maya. I've been stuck for a while trying to figure this out. What I did: I used quad draw to patch a hole of faces in my mesh. What I already searched for: Flipped normals,…
I thought this would be easy, but I was totally wrong. Is there a way to get a ring of faces in mel, I figured out how to get an edge ring, but not a face ring. Pickwalk can do it, but that requires the user to select two faces where I only want the user to have to select one.
TLDR: Have you got any tips on giving talks or providing good feedback to students face to face? I've been getting more involved with college and uni visits arranged by work. Recently I shadowed one of our art directors as he gave feedback to a group of students at a local Uni. While on these visits I've occasionally been…
Hello, Alpha Mask not keeping back faces (cull back faces unchecked) I tried to use a transparency map but result is the same for material and object ID too. how can I keep in the maps back faces? Is there a way to render a transparent background?
Problem basically detailed in the title. Trying to extrude a face in 3DS Max, so I have my selection set to "faces", obviously. But as soon as I click on the face I want to extude, my selection mode changes to "edges". Same thing happens when I try to select verts. What's going on, please? Have I just hit some hotkey…
I'm usually a 3ds Max person just trying out Modo as Autodesk's Australian tax on 3ds max is starting to annoy me. Some things have been great but it's also making major problems that are huge time wasters. For example every now and then it decides to throw an edge that looks like it's splitting a face but the edge is…
Hi, I would like to know a bit about Face Rigging vs using Morphs. We are a small studio but we want to add the features of Facial expressions movement. We focus on getting atleast 10-12 expressions on the face. So would it be worth to setup Rigging or can we get away with Morphs using Zbrush? MoCap is still under…
Hello there! After posting my first attempt at properly sculpting a human being on here and receiving a decent amount of constructive critique concerning the anatomy of my character's body and face I've decided to take a break and study on that some more. When I was done with that and had done a couple of (very…
In fact when "repeating" the pattern in the three directions (120 segree "apart") and constraining onto the triangle like in case of pattern generation then the spherical projection does work and the "continuoes curves" does fit. Used the almost legaxy trick in blender to instance those pattern geometry on th faces of…
Hi! I'm creating a face rig in Maya for my showreel using a mixture of ARKit's blendshapes and joint based systems! Here's what I have so far. Demo Video: https://youtu.be/A1MzcbM9J4k I am using an asset from Blender's public domain Human Base Meshes v1.4.0 pack as the mesh for my rig. The head model was created by Dan…