This is an OK resolution for PC games. I recently cleaned up a car model for web 3D use, and documented the work here, might be helpful for you. You can download the model too. Interactive view here 213,347 triangles 162,790 vertices No high-low baking workflow, instead it uses a tiled normal map to simulate a…
started another car. Basically these are all the cars I made orignally, but upscaled with bevels etc you can see where I have added the details so far - sanyong Korando
I'm afraid the only ways you can create the complexities of car paint will be via a bespoke shader designed for the purpose. There are many small subtle effects that you need that you will just not be able to achieve out of box with substance although it does sound like something could be on the way! Thats exciting! Quick…
Hello, not sure how this forum works so pardon me if I wrote this incorrectly. I´m a Fallout 3/NV 3D "artist" (at least thats what they call me). I do this for 6 years now, mostly buildings and interiors but sometimes I do cars (simpler cars). Thats where my question comes in. I am having a problem with the kind of cars…
[ QUOTE ] Can you not go down to the local car goods store (They are called Supercheap Auto or Midas here etc.) and buy a locking fuelcap? Most modern cars just have a catch on the outer flap and no protection at all on the inner cap like the old cars. I am sure there are some other fairly cheap solutions availible too.…
Hi, I am learnning 3D modeling. I've been working on a car lately, and I'm basically done with the modeling , and starting to unwrapping UVs. I was originally going to put part of the car frame and the wheels on one UV map, but my teacher recommended that it would be better for me to put the wheels on a separate UV map. It…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
[ QUOTE ] heh raven a rotary is completely different from a traditional piston motor... you need to do some research before you claim that it's a lousy car... it's not a rx-7 successor but surely it can outdo your fwd saabs. [/ QUOTE ] I never said anything of the kind. What I said what I believe the car is ugly, and I…
renderhjs is mostly right, but you can go for the most common kind of thing. Usually that is creating two models, by taking the undamaged one once it's all finished and morphing it into a damaged state. Then take the textures and change them to fit the modeled damage. Seperate parts can be created that can detach and so,…
As Trackmania Sunrise will hit the stores soon (April 6th 2005 in Europe), you'll be able to make you own custom cars (within the limitations). I consider that the same as a "PPM" , but with a car mesh. Trackmania has a strong multiplayer component (and a great community), custom skins are already heavily used (especially…