So I usually bake my things in substance painter but I'm a little tired of having to work around the inter sectional errors when I have multiple meshes overlapping. I already have marmoset for rendering but want to use it's baker since it has a multiple baking group function that will help with those overlaps, however,…
Hello!!! Ran into a new issue — artifacts appearing on overlapping parts during baking. The overlaps that are inside the main UV tile bake fine, but the ones moved outside are causing problems. What could be the issue? Please help.
Whenever i run into baking issues i try to fix them and if nothing works i try baking in other programs to see if the issue is still present. There are loads of bakers out there starting from your used DCC, third party renderers like vray, to more specialised tools like marmo, xnormal, knald, handplane... This might solve…
Hey there! First of all, congratulations on 2.0 release! The additions to the Suite are truly monumental and the performance is incredible! Unfortunately, I'm still having huge trouble with the most troublesome area from 1.8, though. Specifically, getting proper curvature out of hard-edged lowpoly objects with UV seams on…
Hi guys, I'm baking a lot of stuff in marmoset using python api, however today I've found that when I set baker.multipleTextureSets = True Marmoset found 0 texture sets in my model: baker.getTextureSetCount() retrns 0. Model is ok and have materials properly set: if I select baker in scene tree view by hand it refreshes…
@EarthQuake I think I've found some kind of bug with the quickloader with the new update. It seems to be unloading files whenever I load or refresh a file in any quickloader. I have 4 bake groups here, all completely filled with quickloader files, yet they all get unloaded whenever I'm messing with a new baker. This isn't…
I don't understand this though, for some reason the bake in marmoset disregards a particular mesh part. The lower half of the scope has this issue. The first image is the bake in marmoset with the errors The other two below is bake in substance painter The uvs are correctly placed; no overlaying uvs (otherwise the…
I am having a TON of weird issues with 3ds max's Baker. I am trying to bake the normals and AO for my BR but the asymmetrical elements (The ones that don't get mirrored and are in the 0-1 UV space) are having ray misses in every other triangle. I have tried collapsing both my high and low, triangulating the low, checking…
I have a large object with many parts that Im baking out in sections. The position bounds for each is different, so when I combine the position maps, it gives very funky results in Substance. Is there a way to somehow trick the baker to use the same min/max spherical bounds? Maybe an inverted sphere that encompasses the…
Yeah, baked in the same scene, just duplicated the baker. Tangent space was never touched and remains mikktspace everywhere. Double checked and rebaked all normal maps. I even made a completely fresh scene. Here you can see three different meshes. Far right is lowpoly in the original highpoly to lowpoly baker, in the…