Max has a Auto Backup feature built in, its enabled by default and set to 3 iterations so you should check your autoback folder: C:\Users\USERNAME\Documents\3dsmax\autoback You can adjust the frequency and number of iterations in: Customize > Preferences > Files Tab > Auto Backup I have mine set to 10 files and 10min.
At GDC I stressed so much to my Pixologic friend that if Autoback wasnt incorperated then we would riot. He said he would look into it, that when you add features like autoback it causes the app to be more system heavy and would limit the on screen pixol draw. Only time will tell :( .
Yo, quick update though I don't have any new images (I might later tonight). Today I had a bit of a meltdown because I noticed that I had to redo a lot of work. I'm not sure what the reason is, but it must be either file corruption during a crash (happens a LOT with this project), or carelessness by yours truly. Basically,…
Justin Meisse: Well, the mirror icon in the toolbar is just the same as doing a scale of -1 on any axis, so it will flip any normals if you reset the transforms or export it (same as in Maya in my experience). Mirror modifier will keep the resulting mirrored mesh as part of the main object, whereas the mirror icon can…
ugh Maya History. I've had saving without deleting history completely destroy and corrupt some of my high rez gun models before... so retarded. I've heard some Maya jockeys argue that Maya does in fact have an "autoback" like Max... their argument being "you just have to go in and turn it on in preferences" To me, this…
Autoback on crash is in temp directory of your system. Warning: If the file you were working on has a messed up node, you will need to hunt through the file in a text editor and remove the node by cutting the text. Something you can't do in 3DS Max, even with autoback. Change hotkeys is in Windows>Settings And Preferences>…
just increase the number of autoback files. If max reaches the end of that number, it starts over and overwrites old files. slowdown of autoback can be annoying. I just wish more people would get into the habit of saving regularly, but many people just get carried away when working and never save. Then they come to us with…
Thanks everyone, I will work in the projects stuff (Didn't have any idea) and be saving in iterations... and yeah, when I was working in big big scenes I had to turn off autoback, 2 minutes to save the file is annoying :/ Importing gives a 'no import module found' or something like that error. Edit: Would anyone explains…
Yea I've had this happen to me a few times, drives me nuts. I normally the verts where in the right places but the edges and faces where all mixed up. If it wasn't too bad I would export/import to obj and it would freeze the problem and I could remove the faces and reconnect new ones. It seemed to happen when max would…
Yeah...CTRL-Y in PS...I have a button on my mouse for CTRL-Z and CTRL-Y and press them almost automatically... Anyway...I remembered one...not even a Noob-Mistake, but infinitely stupider....I once worked on a scene, Max froze on save, so my scene-file was corrupt...I was happy to see that Autoback saved just seconds…