Assuming you're talking about Unreal - Same principle applies, but you'd multiply your vert color with a new texture map that has that kind of noise pattern. You may need to pass the result through a power node to increase contrast.
I use GD a lot. Maybe too much some might say. I don't use any other forum and this is where I like to discuss things online. If you wanna talk art... Talk Art...if you wanna talk games...Talk games... If you wanna talk politics...Talk Politics (but expect the thread to be closed at some point). It's no biggy... Pro Tip:…
fake, but okay, talk to a pilot and ask if its this version or the straight line version? another person like the aye.eye people. & if you search online people already did it for you, more than once.