I come to this forum largely to get pumped about art, and it's frickin' sad there isn't more excitement about this challenge right now. Well it's almost here and we gotta be pumped up if we're going to do this shyt right. Been a lot of mopin' around about everything from the economy to receding hairlines, but none of that…
Here's one possible solution to modeling this ball, I'm using 3ds Max. I start with a sphere primitive and trace the pattern in orthographic mode with splines: You can then either conform those to the sphere or use any other modeling method to get the curvature. After fiddling with the shapes a little bit, you can quickly…
I don't know if this is possible or not, but I'm looking for a way to transfer a texture from one set of UVs to a different set of UVs across different topologies. I painted the texture on the high poly model in Zbrush, and I'm trying to bake it down onto the low poly. The problem is that the high poly model, at its lowest…
How do people feel about this clearly plagiarized set getting a second chance to redo the pieces so it can be put in game? Shouldn't plagiarism have a stronger punishment / repercussions? http://steamcommunity.com/sharedfiles/filedetails/?id=312081340&searchtext=&insideModal=0&requirelogin=1
No one has really talked about net neutrality in a while, but now, since the FTC has made its decision, I figure we can discuss when the internet is gonna start getting raped by our internet providers. Article: http://www.consumeraffairs.com/news04/2007/06/ftc_net.html
Hi everyone, Let me present a very simple practical example, Modeled in 3ds Max 2025 and baked in Substance Painter 11. Low / High Normals When I do the bake I always have a problem where a light jump can be seen in the area where the seam is. I understand this is due to the normal bake; the test was done using averaged…
Hi there! I'm baking in TB3 for the first time and I've a got a problem. I made a column and one part of it is a simple plane. Now as you can see, when baking the normal map, I get these artifacts on the edge. When I turn padding to "none", this artifact also disappears. I also baked a quick AO and I get the feeling that…
Yeah, it sucks pretty hard - i can only assume it's done for performance reasons and they're betting that most users won't notice. I'd advise making copies into your own library rather than saving over the built in nodes as you'll lose changes with new updates and also occasionally there's a complete replacement of a node…
Hi i would like to get a small team together and make a computer game! I have a few ideas but i would like something done that we all could agree we would enjoy making! It would look good on our CV I am dedicated enough to see this through Lets have some fun doing it! :-) Would perfer people in the london area but if you…
The slowdowns I see with that are: a) you need to be constantly aware of your camera position and in which axis you want to move. That always take me a second of thinking, so it loses out of the box.b) with ZXY, I can never hit the right button without looking down at my keyboard. c) actions that don't need to be precise…