- Was a tremendous honor & privilege to be featuredin my first article with 80lvl. - A Lighting and Rendering breakdown of the Nissan Datsun 240z. - Visual Breakdowns, Process Gifs and more! - Check the full Article out here: https://80.lv/articles/getting-metal-right-for-3d-renders/ - Hope you guys enjoy! - Original…
glad you guys enjoy it :) @apollo580 you can check the breakdown on 80lvl (https://80.lv/articles/viviane-herzog-diver-girl-breakdown/). Bu yeah I mostly used the default material and added all the layers to get what i wanted exactly. Which ends up doing its own material I assume ? Hope it helps
Thank you for your support and kind words Chris! I hope to have another video update for WorldKit in the next week or two showing our progress on the new weight blended terrain layer system we're working on for exporting masks to UE4, so stay tuned. I've seen some of your stylized environment work in UE4 on 80lvl and it's…
This is a personal project I've been working on in my spare time based off an old picture of a house. All tileable material were hand-sculpted in Zbrush and textured inside Substance Designer. running in Unreal Engine 4.Hope you like it! https://www.artstation.com/artwork/DqzlA 80lvl Interview:…
Good job, though still some room for improvement but I figure you're aware of those area's to further nail down which I assume also taking a few pointers from the 80lvl breakdown hand-painted Overwatch Stylized RV article linked in the OP: (a lot of gems in there I think worthwhile taking note of:+1: ) So keep going with…
Ilari this is some next level stuff. So amazing! Yritän kaapia leukaani tuolta lattiasta tässä ohessa. Absolutely loved the 80lvl article, one of the best things I've read there in a long while. Nicely long and descriptive. I've also been studying both Unreal and World Machine recently but nothing on this level this is…
Pic from your artstation project ^ JMO, but I wouldn't mention it first thing. Change to, "The goal of this project was to create an outdoor scene that could fit into a next-gen AAA game." The scene is really impressive, you've got 80lvl articles on them... mention the shortcut/helpers you used but save it for the end. Not…
@icegodofhungary I'm trying to do the same, I've found this ( https://www.youtube.com/watch?v=fuvDy4lvGOM) but it's an old custom engine modification, in 4.26 it's not working (I've already tried :) ) and on 80lvl a guy basically tried to approach it without creating a tex2Darray but using a mask. On UE4 forums people is…
Yup, you're right, I'm using Xgen and Maya. But how do I bake the hair data without converting it into meshes before? I'm trying to create a game ready mesh and waa following the texture workflow Andrew Giovannini posted on 80lvl and youtuve. Is there a better one :? A propos Substance - I baked several times with…
Wow, cool work so far ! For the house color, I would go for the second one if you want to keep the same lighting as your concept (I think what makes this concept very strong is the big green/orange/blue triad).For your wood texture maybe you could add a few more color variations to make it a bit less flat (this 80lvl gives…