Hi all ! Solid Work Here ! as usual Hop a little personnal work I working on a new character a IOP (from Ankama's Universe) Redesign for the exercice INFO: 5134 triangles Model made on Maya
If you want something to do right now, call me 360 430 9137 we're at fourth street bar and deli on the corner of 4th and mission only four of us here right now call me! We will go out again soon (tomorrow or something)
Lack of updates due to my 8800GTS sadly passing away. I got a new laptop though and awaiting my new 8600GTS (I think, to hold me until the 9x00 series) so here is a mesh I worked on tonight and the design isn't mine. Any crits? http://img363.imageshack.us/img363/3751/tower1fv0.jpg…
I see I am still refining but here is how looks ingame .... I added a fast normal map with the nvidia filter and I like quite the side, now I have to stretch the texture on the frontal thing , and I added a sspecular map but I actually dunno what a specularm map is supposed to do couse I didn't see any change and basically…
I'm working on making "Super Slow" action. This is a test. here is my post how to make it... sorry in Japanese http://ghid.cocolog-nifty.com/band/2015/06/post-8137.html
Hi. sorry I haven't seen your reply. This forum moves too fast :) The image was from Anatomy Tools. It's a reference bust. http://www.anatomytools.com/bust-male-p137.php
Update to my Guyver dude.. There are some errors in my base textures, but over all I think the bakes turned out pretty swanky.. hope ya like Edit: 5138 Triangles, Xoliul 2.0
this is the fix we had for unreal 4 - the key is in the reg file obvs https://nvidia.custhelp.com/app/answers/detail/a_id/5157 no warranty implied ;) i think the igpu stuff is mostly where the displayport/hdmi output is shared between the discrete gpu and the onboard one so I wouldn't have thought it happened on desktops