Bulkhead Interactive is seeking talented Environment Artists to work on Battalion 1944, an old school FPS for the new generation of gamers. This is a paid in-house role (minimum of 6 months) based in Derby, UK. Battalion 1944 Announcement Trailer (2016): https://www.youtube.com/watch?v=OwT7DJLHAKQ If you have strong…
I don't think I've ever seen a thread alive in this bit of the forum in all my years of lurking. But, to me at least, a great event happens tonight when Battlefield 1943 finishes downloading into my Xbox! :poly121: So it's thread time. I thought I'd put the call out there to anyone on XBL tonight... between about 20.00 and…
Rising Storm will be a total conversion modification for the eagerly awaited WWII First-person Shooter, Red Orchestra: Heroes of Stalingrad; based on the Pacific campaign of 1941-45. Rising Storm will cover the famous island-hopping campaigns in the Pacific from 1942 to 1945 as the US Army and Marine Corps fight it out…
Hi all, I've gotten around to starting a new personal environment project. The goal is to learn new workflows, develop and hone my skills whilst learning UDK. This environment was originally created for a tutorial and produced in under 2 weeks of evenings . I want to improve upon it and produce a section of the environment…
Bad Company feels a lot more intense and close up. Barely a moment goes by where someone isn't gunning for you or vice-verca. Also, the vehicles feel generaly more effective in BC. I've only played a few games on 1943, but it feels a lot more relaxed in nature. The bright colours feel less oppressive than the fog on some…
Hello, I wanted to know if it was possible if I could please use your B.A.R. m1918a2 in a Battlefield 2 mod I am working on called Battlefield 1944, where I am recreating a modern take on the 2002 Battlefield 1942 game in HD. This weapon is really beautiful quality. We already have a tank that is 60k polygons, but you seem…
Kudo's to jouste for passing this link along. A fella over @ Conceptart.org has put together this healthy list of free e-art books (...) Bridgman, George B., 1939. The Human Machine. http://www.archive.org/details/humanmachinethea009564mbp Bridgman, George B., 1920. Constructive anatomy…
Hello, not sure how this forum works so pardon me if I wrote this incorrectly. I´m a Fallout 3/NV 3D "artist" (at least thats what they call me). I do this for 6 years now, mostly buildings and interiors but sometimes I do cars (simpler cars). Thats where my question comes in. I am having a problem with the kind of cars…