Catalyst Interactive Studios is seeking a talented freelance 3D artist to help create original assets for an upcoming Unity-based indie game. The project is centered around a stylized, atmospheric world that blends grounded natural environments with increasingly surreal and reality-bending elements. We are looking for an…
Hi guys, Should I do a single large texture or UDIM for an object like Human body? (what are the pros and cons of them in this situation) For example: x1 texture set for Face ( 2048 square ) x1 texture set for Head ( 2048 square ) x1 texture set for Body ( 2048 square ) x2 texture set for Arms ( 2048 square ) x2 texture…
Hello. I would like to ask You for Your help with my animating problem. I do not know much about animating so i really don't know how I should google it. I am looking for a way to animate big amout of objects with some delay. I have many cubes. In frame 1 I want to move cube "A" by 1 unit. In frame 2 I want to move cube…
I know I can increase my brush size and tap the curve to adjust the object size, but the curve resolution becomes lower the bigger your brush size is. If I then decrease CurveStep to counteract this, my inserted mesh overlaps along the curve... if I turn on "stretch mode" to then counteract that.. my mesh is then squished…
I want to create a simple command, that will take the selected components and align them to a point under the users mouse, limiting the movement to a single axis. This can be done in default Maya but its cumbersome and involves multiple steps: * Select components to be moved * Activate the axis they are to be moved along…
Are you doing anything special with Render Setup for layers or AOVs that would dis-include this model from the render? Does the material maybe pull transparency from the texture? I've come across similar effects when it comes to objects that have multiple per-face material assignments. I have a thread about that, but…
I'm looking to learn new ways to create mesh more easily. I'm still pretty inexperienced with zbrush and still learning new things in max constantly so I'm not 100% sure if this is even possible, but is there a way to have an object take the shape of another? For instance, the boot on the left is the shape I want, but the…
Job Description We are looking for two experienced 3D environment artists to build complete scenes (game locations) for a new casual hidden object game. This is a freelance job, with payment to be arranged on a per scene basis. Art quality and detail level needs to be very high and similar to these references (just click…
Job Description We are looking for two experienced 3D environment artists to build complete scenes (game locations) for a new casual hidden object game. This is a freelance job, with payment to be arranged on a per scene basis. Art quality and detail level needs to be very high and similar to these references (just click…
Dear polycount community, I am currently experimenting with pushing an animated box over a plane. The ultimate goal would be to have all of the faces inside have a different material ID. For this I set up my plane as follows: (order is like in the max modifier panel) [Material ID] (<- set to 2) [Volume Select] (<- set to…