You may have heard some rumblings a few months back, and the rumors are true: I joined a team of monkeys (8Monkey Labs), and that the game we're working on (Darkest of Days) was officially announced and featured in PC Gamer. Despite having a small team, we have two polycounters on-site (EQ and myself), as well as several…
I am makign art for unreal engine 4 so i set quixel to that. I noticed that the roughness map generated is not greyscale on one of the things. It has color on some parts. To my understanding roughness is a greyscale value. I know unreal has metallic, roughness, and spec slots. So i guess my question is what should be going…
Red Storm Entertainment is seeking an Online Services Engineer to join the biggest new IP in Ubisoft’s history Tom Clancy’s The Division! If you have strong programming skills and an extensive knowledge of online multiplayer systems this may be your next big opportunity to work on a hot AAA franchise. At RSE the developers…
Ya, I think many engines these days have a lot of the same tech, and could be doing a lot of the same things as Crytek, but choose not to because they don't want to sacrifice performance. I think the amazingness of Crytek's engine is the fact that they have all of those things, and while you still need a good computer to…
I had similar, grey looking surfaces in UE4. You have to play a bit more with the parameters. Try to create more diverse masks, a bit more noisy, flat surfaces, 0 and 1 values, flat masks isn't a good idea. + I always export my models to the engine in early stage and I look at the textures in the game engine. Not max\maya…
Hello PC! Im just trying out the Unreal Engine 4 and i dont know why, but my Maps are more weak then in Toolbag. Why is this so? Look at my example: Same Maps! I think the Maps in Toolbag came out a lot stronger! And where is the Gloss Slot in UE4? I pressed the Gloss in the Metallic Slot, is that ok? How can i improve my…
Oh man, this is going to be sick. Before I thought it was Unity exclusive, but last month, Otoy actually made an announcement that Octane/Brigade will be coming to UE4 next year, with private beta testing having already begun. https://home.otoy.com/unreal-engine-announcement-siggraph/ You can see off-screen footage of it…
I searched on the forums here and it seems there is little to no interest in the engine. I actually downloaded it and I am trying it out. They seem to be taking feedback seriously. Some of my issues with it is the material editor(no nodes) and how you need to set up textures( uses only .dds files and includes certain…
Hello, I have created a cyborg T rex, 6000+ Tris, and scripted it into Epic Games Unreal Engine. It has 2 main animations; a walk and an idle animation. Here is a link to a short video I have put together ([ame=" https://www.youtube.com/watch?v=YTf9c1MpwII"]http://www.youtube.com/watch?v=YTf9c1MpwII[/ame] ), which I feel…