Hello guys, as i've said in my introduction post, i make guns for CS:GO, i'll post some of them (the ones i think have a chance of getting into the game) and tell what i think about them, as i'm mainly looking for feedback. **UPDATED 3-3-2014** XM1014 | Mummified…
Excited to present RUDOLF , A project I started to study the crash bandicoot and spyro universe artstyle! It has been a fun project and lot of learning! Concept by the amazing Nico Saviori Checkout the Artstation Post👇 for Breakdowns and behind the scenes🖼️! 👉 Artstation Link : https://www.artstation.com/artwork/DLbwBn 👈…
Had a bit of fun , did little sculpting today. Was experimenting with making the fur and it turned out shit everytime so I just left it out. I feel like I learnt how to be more patient and look more closely at the concept and then take a step back , but I'm still rushing things. And since I figured that I'm absolutely…
Good start, I would look into some fur shading stuff when doing these. fur usually have a pretty strong rim light going on. fur also have a double specular. I know It might feel a little overkill to watch this entire video, but at least skim through it. they talk a lot about the aspects of fur and hair.…
Thank you! Sure no problem! The overall mesh was about 175k. I was aiming for more or less AAA polygon budgets. The body used a base mesh topology that I zwrapped to my high res, and I used the lowest subdivision for most of the body, and subdivided just the head(merging vertices on the border to avoid ngons). For the…
Hey everyone, starting a new environment project and wanted to share the process. :) The scene will be a small-scale desert communication relay setup, focused on a contained area (~25x25m) with a strong focal point and clear composition. For this project, I’m focusing on improving a few key areas: * Stone sculpting and…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Just picked this up today and woooooow it's fun, altough I think I'm the only one in the world playing this at the moment since everyone else is hooked on RDR. Anyone else played it? Got it? I must admit I've never been a hardcore karting game fan, I mean, I like them, and Mario Kart is always fun when playing with…
This looks awesome, nice work! Fun to see in your videos a couple of the sample assets I made. It looks like you've tested things really thoroughly, which is great to see, and your docs are great too. Can you talk a bit about the Merge Vertices process? I'm curious why UV seams might be messed up, since AFAIK Maya does…
I love It, think It's awesome, looks like so much fun makes me want to try something similar, I miss hand painted texturing... Though agree a bit with stromberg90, seems something is missing to make the armor bits pop a lot more. Adding in some nice soft shadows like under his arms, and the inner parts of his legs might…