Hello Polycounters, Let's me introduce you a new tool , that's is currently under private Beta development If you are interested I am looking for Beta testers. The Toolset Description ZGameTools is an extension plugin for Zbrush 4R7. The ZGametools is a Complete toolset, composed of Four plugins dedicated to illustration,…
Hello everyone! I have a friend in a game art program, and while they've seemed to improve in a lot of places, one place that seemed to be frustrating them and they had serious problems with turned out to be 3D Art. I'm pretty experienced with 3D art-- not exactly a professional but I understand a great deal about the…
Hello Unrealers, We are: We started out as a mod for UT3 but when UDK released we saw the future. So TA (as we call it) wil be a standalonde game. We are recruiting new members to our DEF team. you can check out our site: http://tactical-assault.com Who are we looking for?, Apply on our webpage:…
Courses
have started for the Fall term, but CGMA hasn’t let up on giving students
access to the best resources an aspiring artist could ask for. CGMA, the leading provider of digital arts
education, has been working hard to make sure students are
well-equipped to enter into the industry with all the skills they…
Ok so there are a couple of things: - Ray tracing in realtime uses heavy denoising on some passes, because otherwise it would require hundreds of samples which would cause 1 fps or less instantly. Global illumination is the most critical one here. Cast shadows only needs a lot of samples when the penumbra is large, and…
It's been far too long since our last Folk Tale update and as you might expect there is a heap of cool new stuff to share. We've been focused on improving and adding content to create a richer world. There's new characters, an entire new set of hand painted buildings, traps, overhauled zones, new animations, bug fixes and…
Hopefully I can deepen your understanding a bit. For the most part you are close to the truth. The items you're 100% correct on I've omitted from the quote. Regarding realtime lighting and shadows: Realtime shadows do require running vertex processing and draw calls for all of the meshes that the light affects. The way…
Hello Polycount! Here is an article/tutorial I wrote yesterday and basically it's about creating a turbulent-like movement for particles without using a vector field or similar. It felt better reposting it here rather than just linking to my website (good or bad idea? layout got worse). I'd love to hear your thoughts, if…
So, there's good news and bad news. The good news is that I got selective blending to work with regular decals as well, and the performance impact is pretty minimal. The bad news is that the workflow differs a little from dbuffer decals and both implementations don't have feature parity. The most severe limitation is that…
Who are we? We are a small group of individuals that make up Dark Lion Games. who are passionate about making games and want to take our project, Dawn Of Darkness to the next level. OFFICIAL UDK THREAD http://forums.epicgames.com/threads/920380-Dawn-Of-Darkness-Official-2012-Recruitment-Thread-FRESH-NEW-LOOK How to apply:…