I am using winzip I chosed "save full path name" when compressing files or something like that... folder strutcure inside is Program Files/Quake III Arena/baseq3/models/players/visor/... but it works when its normal folder and not .pk3 that is what I dont understand...
I have installed the latest version of xNormal but when I try to start it I get the error message "Seems there are no tangent-basis calculator plug-ins present in the xNormal's plug-in folder...". However the default Mikktspace plugin IS in the plugin folder and just doesn't seem to be recognised. I've tried reinstalling…
Wait, your packages/maps are outside of the UDK content folder ? UDK create external reference links if you do this and it can be very problematic to keep your project sane. It's really advised to work inside the content folder and not outside. Otherwise you can get a lot of random problems.
If you throw the .obj into your public folder, it will automatically upload it for you, and you can right click on the file and do dropbox -> copy public link. Then just paste that link here and it should work, you dont need to worry about setting up shared folders or anything like that.
Outliner 2 works perfectly for me in Max 2014/2015 I do not use the install routines though, i simply copy the script folders over from the old installs. So i do not know if the installer is able to deal correctly with the changed folder structure in Max 2013/2014/2015
It works! User error. I think I dropped the newer version you made into my 86x version scripts folder rather than the 64 bit folder. I keep doing that. Fucking future computers. "Of course there are two version of the same program lulz, have fun!" ;) Thanks again for the script!
The installer is finding a licence whereas I deleted all folders and files I found related to Maya. But thanks for the idea of the clock Jed :) Anyway it looks weird. Maya necessarily needs to store the information relative to the licence somewhere in the computer. I'm very curious to see where. It's not in Program Files,…
-Is there going to be a way you can Re-name the mesh thumbnail, rather than it being named Blend_randomNumber? -Maybe a way to update the mesh rather than recreating a new item? this tool is fucking awesome. I just think its missing a few things. P.S cant wait for folders and sub-folders. :)
I just wanted to say thanks, I know it's an old thread but I was tearing my hair out trying to fix this issue - Turns out the transpose tool was missing from the folder somehow, also never clobber the Brush Presets folder with all your brushes (I had 100's) :)
I am having problems will installing Autodesk Entertainment Creative Suite 2013. It said that 3ds Max and Motionbuilder is intstalled but they are not. I have deleted all folder in the AppData Local etc folder. i have no idea why this is happening. I would be greatful if anyone can help me out to figure why this is…