After unitizing all the faces on an object sometimes the UV shells will be created facing V up, and some times they'll be created rotated 90 degrees U up in the UV editor. Is there a way in Mel to query if they got rotated so I can then rotate make them face the correct direction. I only need to do this on a single face or…
Hey guys, I'm having a weird problem with a code. Actually code itself runs and works well. But when I try to put it in a procedure, it says "undeclared variable" about a variable that I only declare and use in that procedure. Here is the code: (it is the $selVerts variable in tokenize row that it says undeclared. and also…
I tried running script on a couple primitives and the condition on line 25 seems to never been met. It's only looking for a vertex that sits exactly on (0, 0, 1) coordinate? Can you explain a bit what you're checking for.
Hi there! Right now I am hard-coding a piece of code, and I dont know almost anything about mel (but i am trying) The thing is I want this code works for any cam i have selected, right now only work if the camara names that way setAttr "cameraShape1.filmFit" 3; setAttr "cameraShape1.overscan" 1; setAttr…
Two useful tools, but if combined can be even better. Does anybody know a way to do so? Any MEL scripters got some time to help? The specific workflow problem I am trying to improve is this: little ticks of a compass or watch. Hundreds of little rectangles that must be duplicated at exact spacing. It would add…
I would recommend trying it out, the PLE version on their site is free. I haven't yet dove into mobile stuff although I do plan to test out my project on iPad in coming weeks (although that's a bit more powerful then standard mobile.) But as for it slowing down performance, comparing the scripts that uScript generates to…
there are some sccripts at scriptspot (3dsmax) that do that, maybe with some scripting expierence you can transfer some of that structure to mel. For example I had a uv-script written in mel which I never saw before and was able to learn and transfer some of the concepts of that script.
Many engines I know of rather prefer however single materials per mesh or even environment. Its way faster as you can batch render calls (less tetxture swaps or non ideally) but it might require sometimes a texture atlas. Its sloppy as a texture artist anyway to mix up different textures per model. The ideal workflow is…
Well, I have a lot, but essentially this: - Scripting. This is a verry useful feature, with a lot of wonderful applications. Lets see. You make a paint with 800x600 pixels, and after that you apply the recorded script in a 4000x3000 pixels canvas obtaining the same paint but to a bigger scale suitable for print. After…
Hi, i made this script where groups did not existed in zbrush :) Currently i am not at home but you can of course change the script as if you wish. I made tze script while checking the available reference here: http://docs.pixologic.com/user-guide/customizing-zbrush/zscripting/command-reference/