This is by no means a comprehensive critique, but I'll give my first impressions. First off, your work looks pretty solid for the most part, I just think the presentation needs work. I didn't see the link to your website until the end of the reel, but what I (and probably a lot of other people here) would say is that…
Someone with skills ? : P So you wanne say that my stuff is unskilled XD ? My direct reference is still Street Fighter, where all characters are fighting in different combat styles instad of using character based weapons in their normal moves like in Soul Calibur. But that doesn't mean that you can't use the class based…
I dunno if you're posting in the wrong forum per se, but I think people have probably gotten tired of saying the same speech over and over again to new ZBrush users. Dimfist's comments are right on the money, but I'd like to add some points to it: 1) Start Slow, Start Small - The #1 mistake, by a margin of some 90% of…
tn for fast gaming monitor and as a fan of all things stereo: active shutter 3d surround... IPS for color accuracy... QHD on 3 27 inch displays for dense pixel resolution detail at desktop distances :s Till now???? from New Egg:…
I would like to learn how you clean and make tileable texture with as many channels as possible. For example something simple like a tree trunk. It is easy to capture. After it is exported from agis photoscan I Import it to maya and make a simple cylinder close to the trunk. Now it gets interesting... I can use maya…
I get that, but to be honest there are a million other little things like that that need to get done at most studios and even having a programmer do that task would mean diverting their time and resources from the other hundreds of things trying to steal their time. Things move really slow at most companies in general and…
Game Industry and technology will never slow down. This is parts of business and the reason Autodesk keep releasing a new version of their entire software list every years. That is why everyone need to keep rushing, producing and learning. Well learning isn't bad. But we aren't machines and need to think life too. I come…
I worked in motion graphics for several years while I was working on getting into the game industry, so I can relate to your situation. The option came up after I graduated school to either attempt to find a game job out of state or get a local gig doing something not entirely related to games. The school I went to didn't…
@Beard3D Bandit Apologies for the wall of text, there are some points I should make that I do not think are too well known. 1. What impresses you/fellow recruiters and Hiring Managers the most when viewing portfolios for Junior 3D Environment Artist positions? (Ex. color use? material creation? etc) This answer depends on…
You'll notice that people aren't commenting as much anymore. I'm going to make a comment about why. I'm not saying this to be a jerk, so I hope you're open to the following: People were trying to point out the problems in your piece earlier (which is mostly the approach on the texture) and you just kept going ahead without…