Actually, instead of setting up core affinity for something like this it may be more beneficial to just lower the process priority to the lowest possible. In such way something like xNormal that has a bake in progress will allocate all "spare" CPU resources available, but will "step aside" when any other software (browser,…
Nice work Kiraitul ! I really like how shapes are going ! Nice progresss Leon_Raven , keep going ! I'm late on my character, I didn't progress enough, I probably wont have finished the texture by the end of the month, but hopefully the hightpoly will be. Here is a progress shot . Need to refine the weapon, add the…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
Hey polycounters ! I'm opening this wip thread to share my progress on a character bust. The concept I will be following is an artwork by Cédric Peyraverney for Dishonored 2. Anyone wishing to comment or critique my progress is most welcome :) For this project I have three major objectives: * Uping my game in terms of…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dnamic environment? Gameloft Madrid is currently seeking a Senior Technical Artist! Job Description & Environment: As a member of the art team, your main tasks will consist in creating shaders, tools and optimizing 3D asset…
Hi guys, I'm Tom Lishman a freelance digital artist from the UK. I currently work for McFarlane Toys and NECA as a contract sculptor. In this thread I will be posting and showing progress on my various pieces as I explore and delve into the world of Game Art. Game Art has constantly inspired me to keep going, and I fell in…
Hey, looks pretty good: One of the tools listed is 'Gigapixel AI' so I don't know how much of this is actually your work. I see you intend to add breakdown/process shots, so that's good. I recommend doing an image showing it tiled. Lots of photogrammetry based materials look amazing until they start repeating. You've also…
Some more progress on the blockout/modeling stage. I do the UVing where I can as the blockout progresses into the modeling phase. I extracted the logo from an alpha using Zbrush-Photoshop. These will be later re-topologized and unwrapped. It will be hell (or not).