[ QUOTE ] Anyone remember how awesomely 'real' Duke Nukem 3d was at the time? :P [/ QUOTE ] Wasn't the only advancement of duke 3d the ability to look up, which was pretty amazing at the time
Working on my Sci-fi design and modelling skills. Mech 01: Not done with this one yet, ill be posting progress images until I like how it looks. Feel free to critique. Basic idea is a combat mech repurposed for use on a farm.
Hello, Here is my latest personal project I'm doing in my spare time. Posting in hope of getting some feedback, advice, criticism.. I never posted my work before so Im pretty gutted, but I want to reach out to other artists, make connections and keep learning from you and moving forward - thanks in advance! This is a…
Soooo, I recently joined polycount, mainly because when I looked for help/advice/tips on google, I'd often end up here. Since this site has a lot of nice, experienced members willing to help in a constructive way I though I'd join in on the fun...:) I just finished a 3D character for my portfolio, and hopefully it'll help…
https://www.artstation.com/artwork/nQ1Kkr A lighting/Look Dev piece created using Maya, Renderman and Nuke. Based around Bottle and Chappy from Nuka World Model created and published Via Sketchfab by rodrigoscar
https://www.artstation.com/artwork/nQ1Kkr A lighting/Look Dev piece created using Maya, Renderman and Nuke. Based around Bottle and Chappy from Nuka World Model created and published Via Sketchfab by rodrigoscar
Here is a project me and Svein Yngve Antonsen did in our freetime. We used Zbrush, Photoshop, Modo, xNormal and Toolbag(Marmoset) He did all the sculpting and texturing of the skin. I did model and textured the shotgun, and textured the clothes, stand and boots.
I like the elements you chose for the board! The table looks a bit naked without the typical blue table cloth that sits behind the board. I'm SUPER curious how you did the smoke form the nuke! it looks really nice!