What is this piece for? I'm guessing its not visualization for an actual location. Product demo? I used to work for a viz company that specialized in windfarms and large infrastructure projects. I learnt the hard way (by going over budget) that high detail rendering and complex materials were completely wasted on the…
Introducing TeamSpec. A casual, team based first person shooter more closely related to Team Fortress 2, except it's a class based shooter with no classes! The pillars for this shooter are: * Casual. Supposed to be fun. Not every game needs to be the next competitive E-Sport. * High time-to-kill (TTK) combined with lots of…
Helloooo. I made some lighting tweaks to my Kowloon environment. I've been studying great night scenes on ArtStation and finally utilising the blessed Win+Ctrl+C hotkey for making images greyscale. Lighting is actually way harder to get right than I initially thought. This is my first polycount post, and I'm but a humble…
It's actually not an assignment from a professor. I'm self-taught and I work on this project in my free time outside of my regular job. The reason I haven't started texturing yet isn't because of any restrictions - it's simply because I still don't have much experience with texturing, and I'm honestly a little afraid of…
I got let go a year ago and have been trying to find a new role since. I've had a couple interviews but nothing has materialized enough to support myself and I've been living off savings. I'm not sure if the reason I'm not getting call backs is my portfolio or if this is just the new normal now. Back in 2022 I was getting…
*Thank you to everyone who applied! We’ve successfully filled the position and are no longer accepting applications at this time. We will reopen the posting whenever we have new openings, so please keep an eye out for future opportunities. We really appreciate the time and effort all applicants put into their…
Hi everyone, I'm currently working on a library of modular 3D weapon models and made an editor powerful enough to texture and export the models and textures in different styles, including PBR. You can combine different 3D weapon parts using a variety of templates to create unique weapon models. The goal is to help game…
Hello, everyone!I am here to present my new project, which I will be working on over the next few weeks. I hope you like it.It is a vehicle, and my goal in this project is to improve my modelling and texturing skills.To do this, I have selected this prop:
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…