well totally depends on what you are heading too, valkyria chronicles hast some pre hatched textures that combine quite good with the post effect hatching in the shadows, you can do both parts in unreal3, well not in ut3 as you (or at leats i know no way how to) can#t touch the shadows exclusively, but you could hatch dark…
its looking pretty good for a low-poly scene, but i think you're underestimating ds spec "After reading some spec sheets they all agreed a game at 30fps could hand 2048 tris onscreen at once so I wanted to keep it under 1000 tris since the characters onscreen would take up the remainder of tris" it's not 2048 tris in total…
i'm amazed York isn't featured. Quite apart from the constant stream of knacker scum (i hate the word "chav", its been adopted to be somehow endearing) coming in on the train for stag nights and hen parties, making a pleasant night out in your own town centre next to impossible, the indigenous population are something…
Hi, I watch a lot of ambience videos on YouTube. Videos with scenes like the following: --Scenes of 17th century cottage room with a log fire flickering away and raining hitting the window, of course with sound effects from the fire and rain. or --In the middle of a forest with tree leaves blowing in the wind and rain…
Good stuff. I looked at it for a while because I kept having the feeling that something was missing. In the end I believe the two things that could use some improvement are the lighting and atmosphere. The lighting (and therefor the composition) is distracting. You seem to have a lot of screens/lights at the same…
Solid Enviornment Par, Here is what I'd do to get this to the next level. Introduce another light color, the warm/cool combo is always a winner. Your current lighting skews to all warm, and thus isn't very visually appealing or interesting to look at. ThisisVictoria already mentioned and gave solid direction but thought…
So it was time for the texturization process and i was really nervous. This was mainly because i had never done something similar before; I had never tried to texture something without the help of any shader and trying to use one just masked the little details and mistakes i had. So that was what i started with, and after…
I've been working on a project where I'm using 8k maps for a model and have hit a bit of a problem with it, mostly when using DDO Painter. Whenever I go to paint any masks, I hit a whole load of stability problems, however I'm more than ready to accept that I'm just getting my hardware to work harder than it can. Sometimes…
The neon glow of city streets shimmered on the slick pavement of District 43. Ashe walked briskly through weaves of dark side-alleys as the rain drizzled on around her. The faint adverts and slogans echoing her eyes and ears were frustrating, but she couldn't help feeling a familiarity and longing in the lights. As bright…
Hello friend Polycounters! I'm a young 3D Artist from Italy, trying to build a solid portfolio to land my first job as a 3D environment artist in the videogame industry. I would appreciate it a lot if you could stop by and give me your opinions on the project so far. I'd like to share with you a new environment I'm working…