I'm an indie game developer looking for a modeler to optimize some models for a game I am making called Soul Saga: www.facebook.com/soulsaga The game is being made in Unity. The characters different body parts will be customizable in the game, so different outfit pieces will be mixed together using programming, but will…
Hi! Another simple option to create trim modules with a more elaborate silhouette, would be to model the lowpoly trim, project its UVs onto the corresponding trim on the trim atlas and modify vertex normals to match the original bake plane. Here is a test created a while back for another thread, option A illustrating what…