[ QUOTE ] Well, as a systems engineer I can tell you that if you can put linux on this thing it would run games better than 75% of the machines out there. I'm going by the HL2 hardware surveys. I can also tell you that consoles are far less likely to need servicing than a PC. What he is saying is quite possible, if they…
This might be a bit of a noobish question, but I'm a bit unclear on this. I'm looking at some materials in an Unreal3 project, and instead of having a baked specular texture (or alpha channel, etc), a lot of the speculars are generated in the material node editor, along the lines of…
Nuts, I was worried there was only a workaround for it. The whole point of using the aiImage node is that the maya image node is actually two nodes and I was hoping to conserve a little file space + make everything a little neater. Maybe in arnold 7.
Doy, that screenshot thing made me feel dumb. If I undertand the script correctly we have 2 modes, 'fullui' and 'noui', if I want r_lod 0 to activate, I can just add it as a separate line to the code and if I want it to only be active I in 'noui' mode I add it to that part of the code?
Hiya , I am an art student working towards hopefully becoming a concept artist one day. when it comes to general drawing and perspective I feel very comfortable when it comes to drawing figures and isolated objects and props such as vehicles and props etc. My main weakness has always been drawing environments and…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Hey :) Just some things i've noticed which make the usage of the forum not as enjoyable as it could be: 1. Why is the Edit-Button hidden as ONLY entry in a sub-menu? That's not intuitive nor helpful. Why not just put "Edit" instead of the Gear-Icon? 2. GIF-Links are NOT previewed when looking at a post BUT - and this is…
I posted this originally on reddit but I'm posting it here too. I am working on a character rig that is driven by animated textures and I am running into problems with the layered texture node. Here's some gifs to help you understand what I'm trying to do: http://gph.is/2vBPB4S http://gph.is/2vBkCGq What I am trying to do…