Hi guys! I was wondering if I could get someone to tell me what I should add / delete from my portfolio!https://www.artstation.com/nikitasineiko I aim to get a proper job in the 3D industry - the goal is 3D Environments, but I believe I should display proof that I can do 3D Props & Tech Art to state I have the skills to do…
Ok just got an R4 cart for my DS, and I'm on the look out for 3D model viewers or DS engines that i can load up my own DS artwork. Remember that awesome homebrew plane game was being made?? Anyone know what happened to that?! I'd love to help on it or try making my own game like that. I'd appreciate any help pointing me to…
I tried to import my character in unreal engine 4.25 but some faces were missing or not showing. but the model looked perfectly fine in other software like maya, Substance painter and marmoset toolbag. I tried using 2 sided lighting but it didn't help. I need a solution for this very urgent, please help !!!!!
The company I'm working for is looking for Environment Artist to create beautiful locations for futuristic tank battles (see the tank example). You should be familiar with Unreal Engine 4. Please contact me with your portfolio and hour/month rates via PM, or send an e-mail to careers@digitaluniverseinteractive.com with…
Hey, heres an upsized version of the concept its based off (sorry about pixelation) The title of the the concept says engine but its all crazy to me! Haha i just thought it looked cool what i've got so far (post process is more fun than actually making progress modelling) At the moment it looks like ironman with a gas…
The Build/ Release Engineer assists the Dev Ops team in promoting the efficient management of digital assets to ensure their integrity for our games in development. Under the supervision of the project’s lead programmer and producer, the Build-Release Engineer manages build processes; file storage and software…
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
In my game in Unreal Engine 4, it's a very low poly game, each character is about 1000-1500 tri poly total. I need help with a starting point before I model the characters for the game with my team, the characters should be able to lose parts of their body like in Wolfenstein 2: The New Colossus or Left 4 Dead 2. I saw the…