That is probably the easiest method, although I would then save out the skin weights and load them into the original mesh/rig, the FBX export/import might bork your skeleton in some weird ways. You can also use monsters skin2physique script, but there might be a reason he didn't mention it... You can also copy your mesh,…
@Spag_Eddy, Good luck with your endeavor! I've seen a lot of folks (even with kids!) jump in later in life and were able to build successful careers. As for me, turning 37 next month. Worked as Character Artist / 3d Modeler for a number of years and eventually transitioned over to Technical Art. Found myself really…
There's a few ways, the first being to FFD it into the rough shape then boolean it and extrude the edges into the mesh. Another similar way would be to do that but using Slideknit rather than FFD for the form then boolean it once again.…
System specs? Scene specs? Lots of separate objects with low poly counts or one giant object with a lot of polys? Crazy complex materials? Are you using Slate or the regular material editor? Do you have a lot of materials sitting around in the material editor(s)? Is the texture resolution in the viewport cranked up pretty…
Yep, I've hit the same road block and I no longer use Mental Ray because of the poor padding issue. It's absolutely garbage, so I either use VRay AO when possible or I use scanline, a skylight, or a quick and dirty custom light dome (e-light dome is good script). Then bake out a diffuse map with lights and shadows turned…
You also need to establish a work flow before figuring out all the random details like # of weapons. Something like: Preproduction Ideas and Concept Script 3D Layout(s) Storyboard Pre-vis Editing (rough) Production Modeling Rigging and Skinning -> Test export into UDK Animation Temporary sound Integration Game play…
Thank you guys! Sorry I really was not sure where to put it, sorry for the trouble!. After I uploaded the Puzzle matte Tutorial a lot of people asked me for the way to make the clown pass with redshift, as this is not a native pass and the custom AOV are not there yet ( the dev team says that is almost here ) I decided to…
So I just discovered Krita. This might be a game changer for me... I have only tested out the round brush, symmetry and perspective controllers but I am sold. I use 3rd party plugins and action scripts in an attempt to make CC do what Krita comes packaged with seamlessly. If anyone has experience with this program I'd be…
I imagine it's worth doing for a quick way to share stuff or if you want to sell something that is actually very useful. When it comes to art assets I think they tend to not do as well as useful scripts and whatnot, but if you model characters that are easily customizable with shaders, rigs and lots of animations then it…
Yeah, 3D is probably seen as more technical and does require a lot of scripting/ technical know how to achieve really good results. I guess thats why a lot tends to be excused when 3d animation is involved whereas 2d animation is seen more as art.
I still feel there should be less of a double standard when it comes to…