Hey guys, I put this together as a reference for myself. This should be helpful if you're new to Unity and want to setup Max to it's unit system and coordinates.
Hello guys, Little question for a Unity noob; I wanna make a transition between the sky and the space with a skybox bending. I have the bended scipt from Unify, It does blend, but i cant animate it so that blends when I leave earth from my shuttle. (these are random skyboxes textures to test it) Anyone knows how can I key…
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality. We bring together the best immersive experiences from the world's finest VR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within…
I've been doing some initial research into which engine to start R&D'ing here at work and I'm at almost a 60 Unity / 40 UE4 split. So I was wondering about getting some opinions. I work in an architecture firm that specializes in sports venues, so our projects are usually are on the large scale. What has me leaning more…
Hi all! I'm developing a game on unity with a team (at least trying ^^ ) and i modelled and rigged a tank and his traks in Maya. I rigged all the trak parts with bones and using an IK Spline Handle attached to a motion path to costrain it.It works, i can make the track moves animating the U value of the motion path. The…
Hello! I'm a US-based developer embarking on an exciting new project, and I'm looking for passionate, skilled individuals to join me in creating something truly unique. 🔥 About the Project:We're building a crypto-integrated game using Unity and C#, where players can buy and sell in-game items using cryptocurrency. This…
Anybody looking for work and who knows Unity should check out Unity Connect, currently in beta. It has 122 jobs posted across all disciplines. They want to make it easier to find people with Unity skills. https://connect.unity.com/home You will have to fill out a profile similar to LinkedIn but with more screenshots/images.
Yes, it's very likely. Unity expects 1 unit in Unity to equal 1 metre in "real life" terms. Things like the physics engine have that scale hard-coded. I imagine the lighting system does, too.
Hello Everyone! Thanks for taking the time to read my post. I am currently having extreme difficulties delivering assets without scale or rotation to Unity, and this problem is costing me days and many years due to worrying! I am bringing a step file from Inventor into Pixyz studio, then an FBX into Autodesk 3ds Max and…
Hello, fellow Polycounters! until now I was usually able to fix my 3D issues by myself, but on this one, I did not found a satisfying solution. Warning: It's going to be a long post. To give you a little background: I am a student & environment artist and currently working on an environment for a VR game in Unity. My…