the characters i made for "Starlit Stories" Game I had the pleasure of working on gameplay characters for Starlit Stories,I was responsible for the modelling, retopology, sculpting, texturing and baking.Huge thanks to the Lunar Entertainment team for having me on this project! Artstation…
isnt wrap more used to transfer existing topology onto a new mesh? say you have unified base topo for heads in your game, with wrap you can transfer that onto any newly sculpted or scanned head?
Hi guys, I'm unsure about the workflow for producing an animatable character using zbrush and Maya. The way I used to do it was: sculpt a base in zbrush > retopo in maya (modelling toolkit) > UV retopo'd geo > sculpt over the new geometry in Zbrush (discard old sculpt) > displacement maps But this process takes long and it…
Hi guys, I'd like to show you my last sculpts. I've been trying to learn sculpting stylized faces. I didn't take much time but I've been working with them only on weekends. I hope you'll like it and tell me if you've got any advices. Here are the results. First sculpt Second one And third sculpt which is the best I'll pin…
I think you could be working on features in isolation, rather than holistically. And this makes things much more difficult. Similar to trying to sculpt in high-res without refining low, and increasing gradually. I would suggest starting with a low mesh, and complete all the loops, before adding complexity.