That's a very good point. Most industry insiders I've spoken with all agree that the quality of an applicant's portfolio is their first priority. And the more artist-focused the position they are applying for, the more this matters. If these students have the completed work to strut their stuff, they should be finding…
Looking pretty cool man! I am liking the head! Maybe push back the eyes a little bit. They are pretty bright. Could be your spec map blowing it out. Would like to see a wireframe because I feel like you could probably pull some tris from other areas and put them into places that need it. Like his back hump, shoulders and…
I just love Autodesk! They are totally brain dead,Or the customers may be! They release a new version less then once a year and they just push out (What they say) an modern 3d package with NEW HOT STUFF. But they dont care about the shitty code from the previous releases which the newer versions are based on! The 2012 was…
The quick way: Create cylindrical piece of fat tape/wrap, apply the skew modifier maybe some noise. Then copy, rotate and tweak them as needed, probably use a FFD modifier to push and pull parts in and out so they look like they overlap. Some of the tools in the graphite modeling tools might be helpful too, like the shift…
Worry is a waste. I don't love most of the stuff I do (I think there's one thing in my game right now that I still like, and it has things that really bug me), but I don't doubt I'm capable of producing something acceptable. I try to outdo myself every time, and push myself farther with each piece. It doesn't mean every…
I really like enthusiasm here. These are looking very accurate recreations of the ol' classic ut weapons. Hope you reflect the type of futurism they have. I might have some words about hardsurface modeling. Some parts of it looking too blocky, especially around the handles and grips. For example the sideways depth of the…
Divi - yep you got it, tilt the phone and the ball rolls that way. I wanted to add some variation too, and some more interesting things in the background (other then sand) but we ran into frame rate problems and ended up having to take a few obstacles out to get the framerate more stable. The iPhone is pretty good at…
@mrhobo a lot of the parts are just there to represent where surface bevels will be on the final mesh, just blocking everything out right now. @Selaxnog, yea i was trying to get the small parts under the jaw line to kind of roll backwards but it needs a bit of thinking, everything will have small wires and hydraulics…
Oringinally the native people were a lot more realistic (see the faerie pic) but i decided to change after some crit. The gameplay is set on the natives home world, which is super clean/natural and friendly, the fat guy has been sent there for search for fuel because man is too lazy to use renewable resources and greed has…
All i'm saying is, throwing a comet at mars would be sweet to see! As a kid this totally would have made sense to me, because as a kid i wouldn't think about all the water on earth and where was that when the world was small? Truth is there is a very good reason that the land we stand on is old as fuck and the sea floor…