Hey been doing some practice with UDK, but I have encountered a problem, with my lighting, I think it has something to do with my light maps any help would be appreciated. Here is a screen shot of the issue, With Lights: Also a picture without the Lights: Here is a screen shot of my light map: any help and/or advice would…
Hello everybody! As the title already suggests I'm looking for a rendering program. I've looked through quite some yet, but haven't come to a conclusion. A little bit more information: - first, I'll use it for Animation and Art, NOT for gaming! that means that I'll use primarily high-poly models - I model in SketchUp and…
Also, check your normals. If they're backwards it'll be rendering the back face, which may be lit incorrectly. Right click off the model and turn on "Show both sides". It could also be light angle related, you can hold down L and left click or right click to reorient your lights, or you can just throw on a lighting preset…
I like it. Since you may be looking for critique, I would say the cheek bones might be too pronounced. This character's face might look better "looser", too. Right now, he has some tightness is that area thats more like that of a younger man. Excited to see what you finish with!
I'd try and stick with a basic color palette for your assets as a lot of the colors can be unified with the lighting. Colors/Brightness/Contrast look fine on my screen right now. This piece should be awesome, given you pull it off :)
Hey guys, I was wondering if you could help me, I have a couple of blue lights in my scene but as soon as I add another the lighting gets completely blown out. I have no idea why, its fine with two lights but not three! This is what it looks like with Lightmass baked with two of the blue lights - But when I add a third in…
Thanks for the explanation. Normal maps are just for faking 3D right, without the extra polys? I'll add to the scratches tomorrow, and rework the light as it needs to be less bright and yellower. But for now i've got these shots. I'm still looking for advice on painting the dirt, as it doesn't look right. Also, the green…
Hi all, So I have a question about lighting in UDK. I was wondering on how you determine how many lights that need to be in your level/scene? I know some light sources are going to come from the sun if it's during the day, or even during a sunset, and some are going to come from light bulbs, lanterns, etc. However I don't…
I'm having a little trouble making the right clipping mask for what I want to do. I have this here: The red portion is on a layer, and the white outline (which I made by expanding a border slection, so it does occlude some of the red) is on a seperate layer, so I can change it in the future if I want to. What I want to do…
This has come a long way.... I think you need to play with the color of your lights and scene a lot though. Incandescent lights are an orange tint... florescent lights are a greenish tint. Right now all your lights are white. It would look a lot more realistic if you mixed florescent with incandesent. Edit: I also think…