@Ashervisalis Thanks for the advice! I will keep everything in one thread, that is a good point. I decided to finish the Calculator ...and here is the texture. 512 x 512
Here's another low-poly character that I did. Papa Grande. South American Wrestling monster. Just a single 512*512 colour texture for this one. 1208 tris. C&C welcome.
This thread will show my process from start to finish with this Saturday morning cartoon character known as the Tick. The requirements for this build is 1200 tris and a texture sheet no larger than 512 X 512 .... ALL feedback is welcome :)
This thread will show my process from start to finish with this character(the Tick). The requirements for this build is 1200 tris and a texture sheet no larger than 512 X 512 .... ALL feedback is welcome :)
Uh, if you're doing a 512 for the head you should be doing 512 for the rest of the body. Thats just a too large of a gap between 2 main areas like that.
I remember from editing quake 3 content that they say that a 256 x 512 was just as expensive as a 512 x512... Is this true for all games or was it just true for their game