I couldnt see an answer for tihs. I tried clicknig the nrm/height buttons but nothing seems to happen, any ideas? these will be nails going into the wood, so obviousy they will be above the wood and shouldnt have cracks. thank you!
Hi All Aurecon Engineering are looking for an experienced 3Ds Max user to join our Bangkok office to create high quality engineering based visualisations for output to Unity. The position is full time and paid competitively. The candidate must demonstrate good knowledge of 3Ds Max including: Modeling UV Mapping &…
Hey everyone, I want to introduce you to my new artwork, Magpul PMAG30 Gen M3 Magazine. During the work, I practiced improving both the overall appearance of the textures and the individual emphasis on the Opacity Map. The project is available in two versions: without ammunition and with cartridges.…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Hello! My name is Kassandra Vasquez, I'm a fantasy concept artist and illustrator. I tend to be very flexible with the style i work in. My personal website with more examples of paintings and drawings. <a rel="nofollow" href="https://www.kassandravasquez.com/">http://www.kassandravasquez.com/</a> Contact me on here or via…
While Unreal Engine does not have a hard-coded "max amount" of
UDIMs; the actual limit is determined by your system hardware's available
memory. Remember to
enable virtual textures in Unreal and so long as the textures end with the
numbers.1001 and .1002 and so on you only need to import the first texture and
Unreal will…
@poopipe all makes sense, thank you. Another question I was going to make a new post about, but it's related to this a bit. When making tiling textures like wood or a trim sheet, I've mostly always authored those at 2k because that works with my texel density which is often 512 or 1024 per meter for things Im working on.…
Hi everyone, I'm a complete beginner in Maya trying to find a good tutorial on modeling forest assets. I've torn google apart trying to find a set-by-step from scratch. I can't use fancy paintfx tools because they end up way too high poly for import into Unity for VR gaming. I'm getting to the point where I'd pay someone…
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
Hey there all, I've got two quick questions. Firstly, is there any way to avoid the 'creasing' you get when trying to sculpt a 90 degree angle in ZBrush? I want to add a little bit of edge damage to an archway prop I'm working on for my current project. I can't figure out how the base mesh should be made, I've tried adding…