There is a ton of stuff on the internet as far as tutorials go for hand painted textures. Not sure if you are using a picture/photo reference to paint on top of (what I am getting from this) and simply blurring portions and then doing painting over the top of it, but I think you need to go back to square one. You have very…
So some quick things. Your shapes feel somewhat lumpy as if you're not confident in what values you are putting down. Everything feels very soft or lacking definite form because of this. To get started I recommend a few things. Some of them are free, some of them will cost money (and are 100% worth every penny.) FREE *…
You don't need to pay money for education because there are a lot of resources online for free. Even though I'm a blender user, I find that the free Maya tutorials are really strong that you can watch on youtube. For exacmple there is a guy who build a motorcyle in maya, if you search for it over the course of 13 vids. I…
THAT IS AWESOME! yea, i really wish that my school had an associates degree so id know to get out while the gettin was good. i went into the school knowing that they would teach 3ds max and unreal.. which i had already been using for about a year or so.. funny enough tho.. the liars at the school claimed to be using ut3…
@joker187 Don't be discouraged by what people say. If we're talking serious feedback and critique, the armored vehicles that you drew freehand have a flat and incomplete look to them. I know you said that you didn't use reference to draw them and I think it's great that you're trying not to rely on it. However reference…
A few things, 1) Milkshape is a HORRIBLE program to unwrap anything in. I would suggest using a copy of G-Max or finding a copy of a program that went by the name of lith-unwrap. It was free back in the day but I think it changed names and they charge to use it. G-Max comes with tutorials on how to use the unwrap tools. In…
I agree that galleries and portfolios would be excessive and only serve as clutter. If you look at other forums with some kind of a gallery.. Most art doesn't receive CC or Comments and doesn't that defeat the purpose of even posting in the first place..? And the good art is ONLY praised and glorified. Internal Polycount…
Thanks for all the great comments. I'm going to keep updating this piece but finding time is tough right now so bare with me :) I'll try to answer all questions as best I can: Totally agree with you on this one Daniel Doerksen but as its probably the first height map i've rendered I've only got a vague idea on how to fix…
Polycount used to be a place I could go for learning and technical advice. I learned a whole lot about game modeling from polycount. These days game modeling has branched out considerably into a lot of sub-fields, and finding technical advice on polycount isn't as viable as it once was. Back in the day, you made models for…
Hey Quokimbo, Your texture needs a lot of work. First off youre wasting more than half the texture map leaving it blank like that ideally all space on your color map should be filled with detail you created. Seeing that your prop doesn't justify the use of a 512x512 go ahead and crop the texture down to 512x256 textures…