Hello, My name is Sanjin Halimic and I am a freelance Illustrator, Concept artist and Art director. I have multiple years of experience working with large and small productions and studios. I'm currently looking for more freelance work. I specialize in: -Character concepts & development -Promotional art -TCG/CCG art -Cover…
Hi, I'm Pattie and I'm the creator and director of a PC indie fantasy adventure currently in development. I'm looking for an artist that can handle all or some of 40 character sprites and 20 stills for cutscenes. We need these assets completed by September 1st so that we can do lots of playtesting before a public beta…
Hi! I'm primarily a 3d animator but i'm also a proficient 3d Artist. Mainly looking for full time opportunities in the UK but will consider contract work too. I currently live in the north east of UK but willing to relocate. Open to relocating internationally too if the opportunity is appealing. Here is a link to my 3d…
We are looking for a talented hard surface 3D artist with an inclination for space to contract that can create realistic and cinematic spaceship assets for our indie game. The game is a single player, space exploration, and combat, rouge-like game, that takes inspiration from some aspects of Eve Online. High fidelity space…
I am trying to create perpendicular edges partway through a square-ish shape. I want one edge to be soft, and the other sharp. My first attempt: With this attempt I thought to pull apart the edges on the soft edge, so they diverge away from the hard edge and minimize the issue. The topology: The Issue is that I still get a…
Hi, nice to e-meet you! My name is Gonçalo Santos and I'm a freelance illustrator/concept artist looking for job opportunities. I specialize in stylized character illustrations, inspired by anime and Riot Games styles. You can check out my portfolio on Artstation.
looking good, i dont think it is too high compared to TLOU characters. although here is few optimizations i can suggest. you can collapse couple rings around the belly and bicep since those places only get very broad deformation and such dense looping is not needed. also you can delete few loops around the neck because it…
The block out looks good but whether or not it needs to be completely rebuilt depends on what the wire frame looks like. It may be possible to clean up the existing geometry (without having to manually rebuild it) by using merge by distance and limited edge dissolve operations. If the geometry is reasonably clean then try…