well, I can think of two big things to comment on; 1. does the katana have distal taper? Many 3D artists model swords as if they were cut from a flat sheet of metal; you want distal taper. 2. Is the cross-section of the katana grip oval or perfectly round? You want an oval cross-section for edge alignment. other than that…
Hey, So I have a blendspace that blends a walk, jog and run. I want a transition from the run to the idle. However, I want the transition rule to be "Only play this transition rule when the character is in a run state and then goes to a speed of 0". I can't simply say "Play the transition when the velocity is at 0" because…
Fallen Angel animated game ready character for Game Engines, 150 animations! Video preview and renders https://www.artstation.com/artwork/rlPqK5 Modeling/animation/simulation and cloth rendering were done in Blender, with a preview video showing the model in Unity. I based my work on several concepts. In my opinion, neural…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
My name is Andreas and I am looking for full time employment anywhere in the UK, or freelance contract work. I have just finished taking part in Dare to be Digital, where I worked with a team of four others to create a working videogame prototype in ten weeks. The work I completed for that project and other pieces can be…
In matinee, it would be easier to select the curve point in the graph editor and move it to 0, or just delete the animation sequence in the matinee. All depends on how complicated your animation graph is in the matinee window. are you allowed to post a screenshot? for the kismet, if you wanted to stop a matinee from…
Hello, I'm a student who is passionate about video games, I've made a 2D Flash game and I'm currently working on a 3D game but with no prior experience in 3D modelling, I've resorted to learning Zbrush/Blender, etc. in order to make my own art assets. It's incredibly tedious to do everything on my own, and I'm just a…
I've been researching into this for the past year, yet I have only recently tried to seriously attempt a character like this. Last year, Land of the Lustrous was released, and so I wanted to try out that style as well. I've done research for the past few months on whatever was released on the CGWORLD JP website (I don't…
Like the tiny grab game, instead of doing the usual expected commentary towards portfolio specifically i would say based on current events and my own historical background/experience with this "employment field", I'd say one is much better off exploring their own possibilities of making their own games and gathering a team…