I looked at the HLSL, but I'm not great at figuring out what the code should be. I can't see anything glaringly wrong, but I'm not sure what I'm looking for either. That's why I'm using a node-based editor. :D // -------------------------------------- ShaderVertex --------------------------------------SHADERDATA…
Hi, I'd like to back this thread up to what you've got going on in Designer first. You mention wanting to get the nodes you've called out as textures (Normal, Histogram Range, Ambient Occlusion and Blur HQ Grayscale). Normally what you'd do is connect those to the final output nodes, and export them all in one shot in the…
update: solved, kind of. not worth investigating because advanced skeleton actually has a blendshape correction wizard, which if you use, makes it so that this problem isn't a problem. I had been adjusting the blendshapes manually. if using sculpting brushes on a non-skinned model, you can toggle the display so that the…
creature. monster. plant. basically anything that's on a level that excuses it from hangin' its balls out in public. NO GEAR* i'd like to keep this one pretty open to any interpretation of that. you environment guys might like to bring a castle. or well sculpted rock. hard ons for hard surfaces bring a mech. drone. or…
Add both textures as you would normally do then go to Windows > Relationship Editors > UV Linking > Texture Centric (or UV centric) then you can just make sure each texture is connected to the right UV set. you could probably add a UV selector node on top of the texture node.. not sure I got the names right but you should…
For a regular artist? None But you should have some technical aptitude and understand logical dependencies, the need for rules and budgets and specs and why they should be respected. This will help you to deal with things which are not programming in the strictest sense, but which are often considered "technical", such as…
we are creating a doctor who mod titled universal warfare, We are currently looking for the following roles to join our star wars empire at war forces of corruption mod team. XML Coders(need to know how eaw XML code works) 3D Modelers,(preferred that you know how the alo and ala exporter works and have it installed) Ui…
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
Just want to say sorry in advance for the long post. Note: I'm using the free version of Unity. [ame=" https://www.youtube.com/watch?v=MSv3Oez4O-4&feature=player_embedded"]Paul Oakenfold - Ready, Steady, Go (Video) - YouTube[/ame] The link is to a song By Paul Oakenfold called Ready, Steady, Go! First off, watch the music…
@Neox LMAO yes, just some outliner like maya would be stellar. I'd also like to be able to r-click export from there too, or multi-select and export all or something from some root node, etc. Could I ask for clarification on what you mean by undo on any action? like UI edits too or what? camera movements? it's already…