Hey guys , i need to bake ao in maya. I have the normal baked etc, but i cant find any efficient way to render ao in maya and i am trying to export to xnormal,but unfortunately the results in ao come different ( it misaligns from maya normal ) is there any format or any way to achieve a decent maya ao bake in xnormal or…
I meant pins In Blender . I don't know if MAya has something similar. Last time I used Maya was 20 years ago. It was just my guess Maya perhaps has it. At least I think Roadkill plugin for Maya should do it since it's based on Blender UV code. But I have no idea if it still works in Maya.
I'm guessing you're exporting from Maya? (It helps to indicate the app and version) Did you try the advice in the Unity help docs? https://docs.unity3d.com/2018.1/Documentation/Manual/HOWTO-exportFBX.html#Maya https://docs.unity3d.com/Manual/HOWTO-ImportObjectsFrom3DApps.html#Maya
Does anyone know how to convert a Maya Personal Learning File to a Maya 8 file? If anyone has any help this will be GREATLY appreciated. Thanks in advance
Hello all I wanted to know if the extension for "Send to unreal" in Maya 2015 is only for the Maya LT version? And if not how do I get it? I have the current extension 5 for Maya 2015 but I don't see the extension for "Send to unreal". I don not have Maya LT 2015 I have Maya 2015.
I have a quandary. I started a model at work on Maya 8.5. I emailed it home in MB format, but realised that its not compatible with my home Maya 6.5. Now the obvious thing to do, given that it is just a model, would be to convert it to an OBJ and then import it into Maya. Does anyone know of a handy app to do this for me,…