New tool in Wall Worm ( http://dev.wallworm.com ) to batch convert folders of images into Bitmap2Material substance-driven material libraries. https://www.youtube.com/watch?v=ir1_qcH05ng
Hi, I have around 3000 fbx within one folder and I want to screengrab and save a jpg of each individual fbx and have it named the same.. ie tree.fbx - new file.. tree.jpg. This will make it easier for artists to see what the fbx is without having to import every time.. so is there any software out there that can automate…
Helo guys I need help. I recently got a freelance work. I was told to go into cloud. When I did I clicked on the project. Selected a path directory but it says file creation failed. Even when it was an empty folder. Please help!!
hey guys, this is probably a stupid question, but how do i turn this feature off lol? I've turned it off in preferences but every time i launch zbrush it likes to turn itself back on. Which is getting annoying, my lightbox is full of shortcut folders now. At first ill admit was handy but its just annoying now. Any help is…
Keep in mind that the Library folder is by default hidden from user. You have to either access the path directly in Finder from the menu or make the folder permanently visible (view options in user home directory if memory serves).
The userSetup file is read from the /Preferences/2015-x64/scripts folder, but not from my custom scripts folder set in my environment variable that is what I don't understand, I have another python script in my custom scripts folder that works flawlessly, but when I place the userSetup.py file in my custom scripts folder,…
That's not doable via Substance Designer, you will have to move your Windows Temp folder to another drive instead. See : https://blogs.msdn.microsoft.com/astebner/2006/01/15/how-to-change-the-temporary-folder-if-you-run-out-of-space-while-burning-a-dvd-in-media-center/
So I'm trying to create something like this in Maya using the Arnold Renderer filled in a simple room scene with around 80-100 of different picture images in a folder that has the same resolution. The material information would be the same but the only difference would be that the source image of the texture for each of…