Definately do not agree with this, while a highpoly restricted to the shapes this lowpoly has would be a little less than ideal, it would still be a good amount better than this currently. And even better would be a real highres mesh created first, with great shapes and features, and a lowres that matches up with it. For…
Thanks for the comments! Your definately right that I need more variety, thats why I joined the Dominance War (albeit for the other side because I wasn't aware of polycount at the time). After that I'll probably do a creature and something hi poly to round things out. Thanks for pointing out the flat facial textures, I'll…
Nice! Although it doesn't really scream bounty hunter at the moment, it's great looking nonce the less. The hair looks like it could be a bit sharper at the scalps on his forehead. The Wrinkles at the side of the eyes sorta bother me, it looks like the raise too far up. The nose looks like it could be defined more aswell.…
[ QUOTE ] Nope, Multires actually works very well on deforming characters, if you pose them in a position where their limbs are all bent to their maximum ranges - that way Multires preserves the detail around joints much better than if you just ran in on the default neutral, inactive pose. [/ QUOTE ] interesting, i didn't…
Hello; In 3DS Max I have a scene with a hundred Civilview cars. A civilview car has a multi/subobject material defined, for this material the 9 first Submaterials are the body car painting. For a script dedicated to randomely change body car mat ID those Civilview car models i search for the command to access the list we…
this is weird, I'm trying to make build a filter in substance designer to use in painter but I get this error. [Effect Procedural View] Effect selected can't be used as an effect because: no output defined any idea? I'm using the "painter filter" preset, but I still get the error. here is the file (very simple)…
Often when I map I use the planar projection and insert what numerical value I want to the height and width to be to maintain consistent shells. Currently, I just copy and paste my value into both inserts but surely there has to be a faster way to do this? Is there a tool or script that allows me to define my value…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
According to the article “People have spatial reasoning skills, something computers are not yet good at,” Foldit’s lead designer Seth Cooper said in a statement. “Games provide a framework for bringing together the strengths of computers and humans.” Which i guess defines that computers can compute certain terms and…
bit busy right now so i can't comment on accuracy, but right off the bat i can tell you that your edge widths are inconsistent, giving the model a really strange weight. the slide is extremely thick, while the sights and frame are thinner? grip is very blobby too. that kind of shape should be defined well to avoid it…