I find this happens often when I'm trying to go from a very low poly object to a very high poly object. Using a lower resolution setting in dynamesh often fixes this.
Thanks for the reply man, but no joy, now I get an error message: Error: line 7: Invalid object or value: 90 It seems to add 90 and -90 to the rotates of the EP curve object.
There are no textures. In 3ds max, is there anyway to join 2 objects without them cutting into each other? I don't want any new cuts made, just 2 objects joined as one.
Yeah, File -> Merge will do this (unless they renamed it in recent releases). It gives you a list of all the objects in the scene and you can choose any selection of objects to import directly from the scene.
I wish it was that simple, but that's for aligning objects. I can actually alignt vertices in a spline with other objects or even with itself but it doesn't allow for vertex vs vertex alignment.
Man this stuff is blowing my mind. Is there any tutorials on this stuff to show the best ways to make objects? Like what tools should be used to make these objects in maya?
Perhaps you used Display>Object Display>Bounding Box? This is done on object selections. Or maybe via the layer attributes? Level of Detail has a dropdown for Full/BBox
@pior So based on these link and a little research "object transformations" in this case is setting the object back to default of when it was first created? Is that what I'm getting from these links?
on the objects go into their object properties (f4) and make sure override lightmap resolution is not ticked and the number is not set to 0 otherwise its still forcing it to use vertex lighting.
Hallo, when I use the "Align - Spacing Tool", sometimes my objects rotate around the spline and sometimes they don´t. How can I avoid the rotation ? on the left the objects rotate around the axis of the spline, on the right it is like it should be: