This is a gameplay consideration. If you need the cannon aim to be responsive immediately to input then lock it to the mouse, move on and then add animations local to the cannon later if you need them. If the cannon should lag then you have more freedom and can basically do whatever looks prettiest However, it's a game-jam…
The post carries every single note with it, whether it's a like or a reblog. There is also an option on the right in the post dialogue that allows you to put a URL as a 'source'. You could post something and I could reblog it and put my URL as the source, but in the notes, it would still say you posted it. The whole source…
Ror, that is AWESOME NEWS! I'm not sure how much you use max but this MIGHT help. If you still find the Max camera wonky to use open a blank file place a "free camera" and set the perspecitive view port to "camera01". Hide the camera, then under customize/customize User Interface scroll to the near bottom and bind "walk…
If you've attached a decal in code, then you can set the same properties you would in editor in code. Look at the decal actor code and see what you need to set it. I'm assuming this is an added component in the default properties area, so look there in the decal actor code.
If you introduce gender it could become some what offensive. For example, a female nose, female eyes, female arms. What is even a female nose, I guess it not a big nose, hence the term manly nose. Edit: The same could be said if you introduce race.
Hey guys. So I'm been developing my own 3D editor program and I'm really torn about who my potential customers are going to be after my next release. Essentially, my program has the ability to do basic modeling, but also has a built-in ability for power-users to directly edit shader code. For the mass majority that don't…
working as usual in Maya and everything is fine then suddenly my hotbox (the menu that comes up when pressing space) simply won't change from animation mode. no matter how i keep changing to polygon mode or rendering mode or what ever, the hotbox menus is still stuck in animation mode i'm running maya 8.5 and never had…
MAYA 2018 Interesting... After playing around with this a bit more, it looks like you have to be in FACE mode in order for this to work. If I switch to OBJECT mode and select the move tool, it reverts back to the generic x, y, z planar orientation for the object. OBJECT MODE FACE MODE