Don't worry, the tutorial was kinda old and basic, more of a workflow demonstration rather than artistic approach, but i highly recommend doing the head portion of the Joan of Arc tut: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/head1.php Modeling heads is 10% technique and 90% anatomy knowledge. Do the Joan Of Arc…
I know you asked for a free site but I just need to post this anyway (have mercy upon me!): http://www.3d.sk/ , is the best human anatomy reference site I ever used. I studied anatomy proportions daily for a very long time and this site had the only database that suited my needs: great lighting conditions, allot of…
Thanks Hazzard! Yeah it's something I need to learn for personal pieces too, I guess than when you do a study you don't really get attached to it since you didn't really created anything new. I felt this freedom while doing master studies and after 40 min painting a sea I just grabbed a big brush and painted a new flat…
I have been wanting to make a model of Roland; I'm only on the third book right now, but it's definitely one of my favorite book series already. I like your concepts so far, but I liked the face and head in the first concept more than the study. He is supposed to look weathered, but I don't really imagine him quite as…
I wouldn't worry about the anatomy at all...if you want the arms to be that big..and the palms to be that large...I say go for it. I think the forms within the structure are more important than the scale in relation to other bits of anatomy...course that is a whole other discussion...it's pretty obvious you are not trying…
Hi!! My first thought when looking at your dirt material is that your normals are probably too strong between the brush stroke layers, and the pebbles you've go look a bit too blurry/undefined. I think it would be a good idea to study the way realistic dirt textures are created, to better understand the fundamentals of the…
It really depends on the studio you work for. Most have the environment artist do both texturing and modeling but there are studios that just an environment artist who models and a texture artist who textures that shit. Here at Naughty Dog thats what we do. Environment artist model everything and assembles the scene and…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
I actually feel like your direction is far more interesting, kinda like what I wanted to go into before I went into 3D art (but more in freelance with some studio experience as a contractor) While game art and working in a game studio can be fullfilling, you're usually nameless to the outside world and you very very…